Experience Jan 2012- Current Microsoft Studios (NUI Publishing)- Redmond, WA
Zoo Tycoon (2013) – 3D/Environment Artist
· Worked directly with a partnering company so that we could meet our goal of publishing a title in preparation for the Xbox One release.
· Developed 3D props and environment assets in order to lay out a foundation for each cultural location designated in game.
· Worked collaboratively with team members and artists to meet our desired art goals in a collective and timely manner.
Incubation and Development – 3D/Environment Artist
· Worked directly on creating concepts and assets for our Partners for a variety of upcoming unannounced titles and projects.
· Developed UI mock-ups, storyboards, character animation, character concepts, Zbrush sculpts, 3D environmental assets and character creation within preferred engine or 3D program, etc. for experimental research. (all not to be showcased until released by Microsoft)
· Worked with Senior & Lead devs/programmers on new hardware and helped create meaningful & efficient artwork for a structured pipeline.
· Provided documentation and archived research that was then delivered to other teams within our organization as well as our External Partners.
· Collaborated with Art Directors & Artists when working together as a team to form meaningful assets for desired products or testing scenarios.
· Worked on developing Xbox Live Avatar backgrounds and assets through conceptual ideas and research within Central Media.
Aug 2010- Nov 2011 Florida Interactive Entertainment Academy – UCF Orlando, FL
Project List
Scarfell– Lead Environment Artist /Character Artist
· Led environment artists on the City level, directing them on how to construct tileable assets and how to maintain style of the game.
· Worked directly with a programmer to flesh out effective Bioluminescence for in-game foliage.
· Constructed finished tileable assets for the environment, as well as characters.
· Was able to conserve on memory by constructing a variety of 3D assets that used the same single texture map.
· Created initial concepts to determine the style we as a team wished to pursue.
· Held large play-testing sessions for Scarfell within Public locations as well as in studio sessions.
Cauldron Conundrum– Flash Artist
· Created animated Flash assets to help further the stylized & simplistic qualities of the game.
· Game ranked 4th best Rapid Prototyping for fall 2010.
Project Plan-It – Lead Artist / iOS Artist
· Built assets based on a circular diagram for a game with a revolving planet.
· Worked directly with a programmer to create tileable & rotatable assets for iOS development.
Elementalist - Art Director/Lead Character Artist
· Created characters and textures ready for animation for use in the Unreal Engine.
· Used a variety of tools within Zbrush 4R2 to sculpt detail on to Main Character.
· Developed concepts for initial character construction and process.
· Established team’s artistic style & maintained consistency throughout the project by providing direction & aid to those artists that needed it.
· Added input on project’s discussions as an Art Lead and provided feedback where necessary.
Education
Sep 2012 - Oct 2012 CG Workshops – High-End Fantasy Game Art Creation Redmond, WA
· Instructor : Katon Callaway
· Graduated and Completed the course in 8 weeks
Aug 2010 - Nov 2011 Florida Interactive Entertainment Academy – UCF Orlando, FL
· Master of Interactive Entertainment – Art Track
· Graduated: Magna Cum Laude
Aug 2006 – May 2010 Art Institute of Tampa – AI Tampa, FL
· Bachelors in Game Art and Design
· Graduated, Honor Student with 3.85 GPA
Skill List
· Traditional Fine Arts Skills: Painting, Sculpting, Drawing, Illustration, and Mixed Media
· 3D Programs and Software: Autodesk 3DS Max & Maya, Pixologic Zbrush 4R3, 3D Coat, Motion Builder, Marmoset Toolbag, TopoGun
· 2D Programs and Software: Adobe Photoshop, Flash, After Effects, Illustrator, Crazy-Bump, XNormal, HandPlane
· Game Engines : Unreal/ UDK, Trinigy Vision, Unity
· Other Programs and Software: Visual Studios, Perforce, SD Win, FL Sound Studios, Microsoft Office Suite, Xbox 360 dev-kit