Software: 3ds Max, Zbrush 4R5, Photoshop, HandPlane, XNormal, & Unity Engine Info: "Rounded" beat-up Hard Surface study with a focus on capturing perfect edge normals
Software: 3ds Max, Zbrush 4R3 Info: Recreation and style study of the Darksiders 2 Abyssal Lantern (Original design and concept was designed by the Darksiders 2 team) Date: 10/24/2012
Software: 3DS Max, Trinigy Vision Engine Info: Assets used for the Scarfell Environment. Very Low Poly Meshes A Stylized Environment Piece with an emphasis on a Dark and Mysterious World of Light vs Darkness Date: 9/15/2011