• 3D Characters
  • 3D Environments
  • 2D Artwork
  • Scarfell Project
  • Game Demos & Videos
  • Resume / Contact Info

Welcome
For Games visit my Game Demos & Videos page


"Felix" Elementalist Mage - Texture version

Software: 3ds Max, Zbrush 4R2, 3D Coat, Crazy Bump, Photoshop
Info: Modeled, Textured, Rigged and Skinned completed character ready for animation in UDK
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"Felix" Elementalist Mage - Wireframe Render/Maps

Info: 1024 x 1024 Textures complete with Normal, Specular, Diffuse, & Alpha Maps
High poly Belt-Cloth used for Dynamic UDK Cloth Physics
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________"Felix" Elementalist Mage - Sculpt version

Software: 3ds Max, Zbrush 4R2, 3D Coat
Info: Zbrush sculpt of our current UDK game character.
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Rogue Soldier (Rough Sculpt WIP)

Software: 3ds Max, Zbrush 4D2, 3D Coat
Info: Rough Zbrush sculpt of my current project.

(Check back soon for updates on this piece)
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Zulu Infiltrator

Software: 3DS Max & Zbrush
Info: Hard Surface/Utility Bump Combiner Shader with Glow maps.
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Face Study (Stylized)

Software: Zbrush
Info: Research Project involving a bust of the Male Facial Form
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"Deadwood" Tree-like Enemy for the Stylized game of Scarfell

Software: 3DS Max, Zbrush, Crazy Bump, 3D Coat, Trinigy Vision Engine
Info: Model completed with Diffuse, Specular, Normal, and Alpha maps applied. Ready for animation in the Trinigy Vision Engine.
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Stylized Yoda Bust

Software: 3DS Max, Zbrush, Crazy Bump
Info: Industry art initiated by Isaac Oster, a character artist at Bioware (Austin).
Modeled, Textured, and Zbrushed by myself.
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Quick Zbrush Scarecrow Bust

Software: 3DS Max & Zbrush
Info: Detailed wrinkle and facial sculpt of a stylized Scarfell enemy.
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