Personal Project: Protoss (WIP) Software: Zbrush, Photoshop, 3ds Max Info: My current progress on a personal project showcasing a Protoss from Starcraft. I plan on taking this to game ready completion. WIP: Zbrush Sculpt below. Date: ???
Wild Drake
Software: 3ds Max, Photoshop, Zbrush 4R5, Marmoset Toolbag Info: Character Asset for Pocket Gems - War Dragons. Asset was rigged and skinned via outsourcing.
Wasp Creature
Software: 3ds Max, Photoshop, Zbrush 4R5, Marmoset Toolbag Info: Insect study - Creature Diffuse hand painted in Zbrush and then imported into 3ds Max and Photoshop. Date: 2/2/2014
This asset is Rigged, Skinned, and Animating! Check it out in my Effects and Animations page
Software: 3ds Max, Photoshop, Zbrush 4R5, Marmoset Toolbag Info: Recreation of the World of Warcraft: Paladin, Character Model. Timeframe: Completed in about 2 weeks Date: 4/15/2013
Vampire: Creature Study
Software: Zbrush 4R5 (Hand painted in Zbrush) Info: Creature study of a classic Vampire. Date: 3/12/2013 Timeframe: Completed in less than 1.5 weeks
Nordic Female: Character Variation
Software: Zbrush 4R3, 3ds Max, Marmoset Toolbag, Photoshop Date : 1/15/2013 Info: 1024 x 1024 Textures (Diffuse/Normal/Specular/Alpha/Reflection Mask) 3,938 Polygons 7,496 Triangles (Original design and concept was created by Hyojin Ahn at ArenaNet)
Software: Zbrush 4R3, Info: Recreation of the Darksiders Character Model: "Phantom of the Guard" Date : TEXTURED VERSION TO BE FINISHED SOON! (Original design and concept was created by Joe Mad over at Vigil Games)
Software: 3ds Max, Zbrush 4R3, Marmoset Toolbag, Photoshop Info: Recreation of the Guild Wars 2 Character Model: "Avatar of Dwayna" (Original design and concept was created by the Guild Wars 2 team) Date: 10/30/2012
Software: 3ds Max, Zbrush 4R3 Info: Recreation of the Guild Wars 2 Character Model: "Avatar of Dwayna" (Original design and concept was designed by the Guild Wars 2 team) Date: 10/21/2012
"Felix" Elementalist Mage - Texture version
Software: 3ds Max, Zbrush 4R2, 3D Coat, Crazy Bump, Photoshop Info: Modeled, Textured, Rigged and Skinned completed character ready for animation in UDK Date: 12/10/2011
________"Felix" Elementalist Mage (Sculpt)
Software: 3ds Max, Zbrush 4R2, 3D Coat Info: Zbrush sculpt of our current Unreal game character. Date: 11/29/2011
Rogue Soldier (Sculpt)
Software: 3ds Max, Zbrush 4D2, 3D Coat Info: Rough Zbrush sculpt of my current project. Date: 10/18/2011
Face Study (Stylized)
Software: Zbrush Info: Research Project involving a bust of the Male Facial Form Date: 9/25/2011