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"Felix" Elementalist Mage - Texture version
Software: 3ds Max, Zbrush 4R2, 3D Coat, Crazy Bump, Photoshop Info: Modeled, Textured, Rigged and Skinned completed character ready for animation in UDK
"Felix" Elementalist Mage - Wireframe Render/Maps
Info: 1024 x 1024 Textures complete with Normal, Specular, Diffuse, & Alpha Maps High poly Belt-Cloth used for Dynamic UDK Cloth Physics
________"Felix" Elementalist Mage - Sculpt version
Software: 3ds Max, Zbrush 4R2, 3D Coat Info: Zbrush sculpt of our current UDK game character.
Rogue Soldier (Rough Sculpt WIP)
Software: 3ds Max, Zbrush 4D2, 3D Coat Info: Rough Zbrush sculpt of my current project.
(Check back soon for updates on this piece)
Zulu Infiltrator
Software: 3DS Max & Zbrush Info: Hard Surface/Utility Bump Combiner Shader with Glow maps.
Face Study (Stylized)
Software: Zbrush Info: Research Project involving a bust of the Male Facial Form
"Deadwood" Tree-like Enemy for the Stylized game of Scarfell
Software: 3DS Max, Zbrush, Crazy Bump, 3D Coat, Trinigy Vision Engine Info: Model completed with Diffuse, Specular, Normal, and Alpha maps applied. Ready for animation in the Trinigy Vision Engine.
Stylized Yoda Bust
Software: 3DS Max, Zbrush, Crazy Bump Info: Industry art initiated by Isaac Oster, a character artist at Bioware (Austin). Modeled, Textured, and Zbrushed by myself.
Quick Zbrush Scarecrow Bust
Software: 3DS Max & Zbrush Info: Detailed wrinkle and facial sculpt of a stylized Scarfell enemy.